Saturday, December 31, 2016

Happy New Year !

Happy New Year everyone! It's been an insane year for us and it will most likely be worst in 2017 as we are getting very close to being alpha with the game. Check out the latest Kickstarter update right here! And thank you for your continuous support!


Friday, September 30, 2016

Best indie game nomination TGS 2016

A.N.N.E received a best Indie game nomination from Dengeki Online Playstation at the Tokyo Game Show 2016. Check out the full September update right here!


Thursday, June 2, 2016

New A.N.N.E video update!

I took a little bit of time to put together a new video update. On the menu: Transitioning to a new technology, new artwork, work in progress footage and some cool music. Check it out!


Friday, April 29, 2016

April update - Art submissions

Hi everyone,

here is the April update, be sure to check it out if you'd like to have some of your art in the game!


Thursday, March 31, 2016

March update!

Here is the update. It's a tiny update but check out some new art works!


Monday, February 29, 2016

February Update

Hi everyone,

it looks like I forgot to post the January update on the site. So here are both the January and February update! 


Monday, January 25, 2016

Happy new Year!

Happy new Year ! Sorry for the late website post! Here is the December 2015 update. Check it out!


Friday, November 27, 2015

The November update is here. Check it out!

The November update is here. Take a look at some intro level art polish and more! Be sure to check out the previous updates as well if you haven't already. Right here!


Friday, August 28, 2015

August update | New artwork!


Friday, May 22, 2015

Kickstarter 2nd Anniversary

Hey guys, it's been two years already. Insane. I'm happy with the progress because most of what I've been doing up to this point was the worst for me: coding. But that's almost out of the way and I am looking forward to only doing art and getting into micro level design. Ok a bit of coding here and there that's unavoidable, but the bulk is done. I believe it was worth putting more time into getting the features tight: easy to use, flexible and stable. At least for the moment. Anyways, you can watch it here.