Hey guys, it's been two years already. Insane. I'm happy with the progress because most of what I've been doing up to this point was the worst for me: coding. But that's almost out of the way and I am looking forward to only doing art and getting into micro level design. Ok a bit of coding here and there that's unavoidable, but the bulk is done. I believe it was worth putting more time into getting the features tight: easy to use, flexible and stable. At least for the moment. Anyways, you can watch it here.
The Mai update is here. There are some cool stuff to show but first I want to start with the progress update.
As I mentioned in my last update I am currently going through my big list of bugs and features that still need to be cleaned up and I was hoping to be done for Mai 1st but it looks like it's getting pushed back by a few weeks since me and Pepo decided to upgrade the platforming system... Read more here!
Wow It has been almost two years since I first launched the Kickstarter campaign and started working on A.N.N.E full time. Honestly years are starting to feel like months. Time goes way too fast and I have definitely neglected updating you guys and I am finally able to remedy that starting today.
This was my third time over at Pax East in Boston and honestly it is awesome everytime. I had the chance to have amazing friends help out at the booth. Marie (@mejerwall), Martin (@Martin_Bergman) and Mariko (http://gamerwife.com/) I can't thank you guys enough! Everyone seemed to have enjoyed the new feature complete demo and we sold out of merch on the second day! Thank you to everyone for dropping by and trying the game out! More photos on Facebook! Now it's time to get back to work!